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Saturday, January 23 • 2:00pm - 3:00pm
Active VR: Enabling First-Person Shooters and Exploration in VR

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Moving around without limits in a virtual world through first-person navigation is currently a challenge for both seated and room-scale VR setups due to space constraints, safety issues, and simulator sickness. This panel will discuss how Active VR, where your movement in the virtual world is controlled by physical walking or running, enables popular VR experiences like first-person shooters or exploration games comfortably and safely without simulator sickness.

avatar for Robert Brackenridge

Robert Brackenridge

Director of Games, Virtuix
Robert cofounded VRAustin, a meetup group with over 1000 members.  He is also the Director of Games at Virtuix where he leads a team of game developers who are regularly active in VR as part of their VR experience development process. 

avatar for Nathan Burba

Nathan Burba

Co-founder/CEO, Survios
Nathan Burba is Co-founder and Chief Executive Officer of Survios, a virtual reality startup focusing on engaging games and immersive technology. Burba is a virtual reality researcher, game designer and entrepreneur. He is also an accomplished mechanical engineer, web designer, software... Read More →
avatar for Ray Davis

Ray Davis

General Manager, Unreal Engine, Epic Games
Ray Davis, general manager at Epic Games, leads the Unreal Engine team in its mission to make great game engine technology and tools accessible to everyone in the development ecosystem. Ray previously served as CTO and Technology Director at Microsoft’s Xbox incubator studio, where... Read More →
avatar for Jan Goetgeluk

Jan Goetgeluk

CEO, Virtuix
Jan Goetgeluk is the founder and CEO of Virtuix and the developer of the Virtuix Omni, the first virtual reality motion platform for moving freely and naturally in video games and virtual worlds. Jan started working on the Omni from his garage in 2011 and completed a $1.1MM Kickstarter... Read More →

Saturday January 23, 2016 2:00pm - 3:00pm PST
Theater 2