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Saturday, January 23
 

12:15pm PST

Opening Remarks
Speakers
avatar for Jonnie Ross

Jonnie Ross

Co-Founder, VRLA, Mindshow
Jonnie Ross sits on the board of the non-profit Virtual Reality Foundation, and is a co-founder of the wildly successful Virtual Reality Los Angeles Expo (VRLA). He is also co-founder of the Proto Awards, VR’s first-ever awards show and CCO at Visionary VR. His professional history... Read More →
avatar for Cosmo Scharf

Cosmo Scharf

Co-founder, VRLA, Mindshow
Cosmo Scharf co-founded The Virtual Reality Foundation, a non-profit that produces VRLA, the world's largest virtual reality expo, and the Proto Awards, the first award show for VR. He also co-founded Mindshow, a start-up building software for creating stories in VR.


Saturday January 23, 2016 12:15pm - 12:25pm PST
Theater 1

12:25pm PST

Keynote: Opportunities in VR
Speakers

Saturday January 23, 2016 12:25pm - 12:45pm PST
Theater 1

12:45pm PST

Vision for Active VR

A talk on what on why Active VR gameplay, social experiences and virtual reality livestreams will have a profound impact on what virtual reality can become.

 


Speakers
avatar for Nathan Burba

Nathan Burba

Co-founder/CEO, Survios
Nathan Burba is Co-founder and Chief Executive Officer of Survios, a virtual reality startup focusing on engaging games and immersive technology. Burba is a virtual reality researcher, game designer and entrepreneur. He is also an accomplished mechanical engineer, web designer, software... Read More →
avatar for James Iliff

James Iliff

Chief Creative Officer, Survios
James Iliff is Co-founder and Chief Creative Officer of Survios, a virtual reality startup focusing on engaging games and immersive technology. Iliff is a virtual reality designer with a background in VR headsets and motion capture installations, working in the areas of avatar embodiment... Read More →


Saturday January 23, 2016 12:45pm - 12:55pm PST
Theater 1

12:55pm PST

Let’s Shape the Future of VR Together
Speakers
avatar for Cevat Yerli

Cevat Yerli

Founder, CEO & President, Crytek GmbH
Cevat Yerli is President and CEO of Crytek, creator of the CRYENGINE and the multi-award winning Crysis game franchise. Cevat gives creative direction for all Crytek products and focuses on expanding the company into new territories.


Saturday January 23, 2016 12:55pm - 1:15pm PST
Theater 1

1:15pm PST

Experiencing VR
Speakers
avatar for Emmanuel Marquez

Emmanuel Marquez

CTO, Starbreeze Studios
Starbreeze Studios is an independent creator, publisher and distributor of high quality entertainment products including PAYDAY 2 and OVERKILL’s The Walking Dead. A 20-year veteran of the game industry and Starbreeze’s worldwide CTO, Emmanuel Marquez is pioneering virtual reality... Read More →


Saturday January 23, 2016 1:15pm - 1:30pm PST
Theater 1

1:30pm PST

Interaction and Motion Controllers
This year’s hot topic in VR is interaction and motion controllers. Much like how we’ve had to learn to rethink our game and camera design for head mounted displays, motion controllers force us to rethink our interactions. We’ll discuss the design and technical considerations that were a part of building Epic's Bullet Train demo, as well as lessons learned in creating experiences powered by Unreal Engine 4 as the medium of VR has evolved.

Speakers
avatar for Nick Whiting

Nick Whiting

Technical Director, VR & AR, Epic Games
Nick Whiting is currently overseeing the development of the award-winning Unreal Engine 4's virtual and augmented reality efforts, as well as the Blueprint visual scripting system. In addition to shipping the recent “Bullet Train,” "Thief in the Shadows," "Showdown," and "Couch... Read More →


Saturday January 23, 2016 1:30pm - 2:30pm PST
Theater 1

2:00pm PST

Active VR: Enabling First-Person Shooters and Exploration in VR

Moving around without limits in a virtual world through first-person navigation is currently a challenge for both seated and room-scale VR setups due to space constraints, safety issues, and simulator sickness. This panel will discuss how Active VR, where your movement in the virtual world is controlled by physical walking or running, enables popular VR experiences like first-person shooters or exploration games comfortably and safely without simulator sickness.


Moderators
avatar for Robert Brackenridge

Robert Brackenridge

Director of Games, Virtuix
Robert cofounded VRAustin, a meetup group with over 1000 members.  He is also the Director of Games at Virtuix where he leads a team of game developers who are regularly active in VR as part of their VR experience development process. 

Speakers
avatar for Nathan Burba

Nathan Burba

Co-founder/CEO, Survios
Nathan Burba is Co-founder and Chief Executive Officer of Survios, a virtual reality startup focusing on engaging games and immersive technology. Burba is a virtual reality researcher, game designer and entrepreneur. He is also an accomplished mechanical engineer, web designer, software... Read More →
avatar for Ray Davis

Ray Davis

General Manager, Unreal Engine, Epic Games
Ray Davis, general manager at Epic Games, leads the Unreal Engine team in its mission to make great game engine technology and tools accessible to everyone in the development ecosystem. Ray previously served as CTO and Technology Director at Microsoft’s Xbox incubator studio, where... Read More →
avatar for Jan Goetgeluk

Jan Goetgeluk

CEO, Virtuix
Jan Goetgeluk is the founder and CEO of Virtuix and the developer of the Virtuix Omni, the first virtual reality motion platform for moving freely and naturally in video games and virtual worlds. Jan started working on the Omni from his garage in 2011 and completed a $1.1MM Kickstarter... Read More →


Saturday January 23, 2016 2:00pm - 3:00pm PST
Theater 2

2:30pm PST

End-to-End VR 360 Video Workflow with 360Heros

360Heros CEO Michael Kintner will cover the technology and processes used to shoot, media manage and create 360 videos. Kintner will introduce 360Heros new 360Abyss v4 for underwater virtual reality content capture and the Bullet360 system, an electronic control board technology developed by 360Heros for simultaneously operating multiple cameras in VR content capture hardware.


Speakers
avatar for Michael Kintner

Michael Kintner

CEO/ Founder, 360Heros Inc.
As a self-professed computer nerd with an affinity for aerial and 360° photography and videography, Michael Kintner has been in the tech business for 30 years. His latest company, 360Heros™, Inc., revolves around developing easy to use, portable and lightweight HD 360° Plug-n-Play... Read More →


Saturday January 23, 2016 2:30pm - 3:30pm PST
Theater 1

3:00pm PST

Human Digitization and Facial Performance Capture for Social Interactions in VR
The age of social media and immersive technologies has created a growing need for processing detailed visual representations of ourselves. With recent advancements in graphics, we can now generate highly realistic digital characters for games, movies, and virtual reality. However, creating compelling digital content is still associated with a complex and manual workflow. While cutting-edge computer vision algorithms can detect and recognize humans reliably, obtaining functional digital models and their animations automatically still remains beyond reach. Such models are not only visually pleasing but would also bring semantical structure into the captured data, enabling new possibilities such as intuitive data manipulation and machine perception. With the democratization of 3D sensors, many difficult vision problems can be turned into geometric ones, where effective data-driven solutions exist. My research aims at pushing the boundaries of data-driven digitization of humans and developing frameworks that are accessible to anyone. Such system should be fully unobtrusive and operate in fully unconstrained environments. With these goals in mind, I will showcase several highlights of our current research efforts from dynamic shape reconstruction, human body scanning, facial capture, and the digitization of human hair. By the end of this decade, our homes will be equipped with 3D sensors that digitally monitor our actions, habits, and health. These advances will help machines understand our appearances and movements, revolutionizing the way we interact with computers, and developing new forms of live communication through compelling virtual avatars.

Speakers
avatar for Hao Li

Hao Li

CEO/Professor, Pinscreen/USC
Hao is CEO of Pinscreen and Professor of Computer Science at the University of Southern California, and was previously at Weta Digital, Industrial Light & Magic / Lucasfilm, Columbia University, Princeton University, Stanford University, and ETH Zurich. He was named one of the world’s... Read More →


Saturday January 23, 2016 3:00pm - 4:00pm PST
Theater 2

3:30pm PST

NVIDIA and VR

This talk will cover how you can take advantage of NVIDIA technologies for VR no matter what industry you are working in.  Then we will present on a new technology for light field based displays supporting focus cues that provide a more natural viewing experience for the end user


Speakers
avatar for David Coombes

David Coombes

Developer Programs Manager, NVIDIA
A longtime fan of VR and AR, Dave evangelized AR and 3D to developers at PlayStation. He built his own VR headset before they were cool. He now works at NVIDIA helping developers bring GPU acceleration to games and other products via the GameWorks Developer Program.
avatar for Fu-Chung Huang

Fu-Chung Huang

Research Scientist, NVIDIA
Fu-Chung Huang is a Research Scientist at NVIDIA working on optics, computations, and human perceptions to deliver a holistic user experience. He obtained Ph.D. in Computer Science from U.C. Berkeley in 2013, and was a visiting postdoc at Stanford University between 2014 and 201... Read More →


Saturday January 23, 2016 3:30pm - 4:30pm PST
Theater 1

4:00pm PST

Pushing the Boundaries of Mobile VR
What’s next for Mobile VR? Hear from panelists at companies that specialize in positional tracking, 360˚ video, VR gaming and interactive content creation. Panelists will address key areas such as where the VR industry is going, what challenges they face and how they are defining the future, with Samsung Gear VR.

Moderators
avatar for Michael Schmier

Michael Schmier

VP of Content and Services, Samsung
Michael Schmier serves as Vice President of Content and Services at Samsung Media Solutions Center America, leading its U.S. efforts in Virtual Reality Services.  Schmier brings more than 20 years of experience as a GM and product leader in consumer web/mobile and enterprise software... Read More →

Speakers
avatar for Guy Bendov

Guy Bendov

CEO, Side-Kick Games
Guy Bendov is a co-founder and the CEO of Side-Kick Games, a cross-platform mobile VR game publisher dedicated to bringing widely accessible entertainment to mobile VR.  With over 20 years of experience as an interactive serial entrepreneur, Guy previously founded Double Fusion... Read More →
avatar for Michael Hamilton

Michael Hamilton

Founder/CTO, IndoTraq
Michael heads technical development. He has over 25 years experience building embedded electronics and developing automated robotic systems. He has worked on several projects that have incorporated outdoor GPS. Now he is using his experience to tackle the indoor tracking problem... Read More →
avatar for Halsey Minor

Halsey Minor

Chairman/Founder, Voxelus and Uphold
Halsey Minor is the Chairman and Co-founder of Voxelus and Founder, Chairman and Chief Visionary of Uphold. An Internet and tech pioneer, Minor was a key player in the digital publishing revolution. , founding CNET Networks in 1993 as  the first comprehensive consumer-facing technology... Read More →
avatar for Guy Primus

Guy Primus

Founder/CEO, The Virtual Reality Company
Guy Primus is co-founder and CEO of The Virtual Reality Company, a Los Angeles-based company dedicated to the creation and distribution of story-driven Virtual Reality experiences. Guy is a graduate of Georgia Tech and Harvard Business School, and is chairman of Georgia Tech's School... Read More →


Saturday January 23, 2016 4:00pm - 5:00pm PST
Theater 2

4:30pm PST

Genius Loci in VR presented by Unity
How to build architectural environments that create a presence.This presentation begins by briefly explaining how and why we perceive 3D and virtual reality. With this knowledge as a foundation we will then learn to use this in building architectural environments that boost the feeling of presence and immersion.Each topic will focus on examples based on real world and the virtual. After the presentation you will be able to use this knowledge to create a feeling of presence within room-scaled architectural VR to boost the Genius Loci.

Speakers
avatar for Carl Callewaert

Carl Callewaert

Product Evangelist, Unity
Carl studied and worked in the field of architecture and virtual reality before moving on to the video game industry. Using his past experience in architecture and combining his current skill set in games, Carl created both AR and VR experiences for several serious game companies... Read More →


Saturday January 23, 2016 4:30pm - 5:30pm PST
Theater 1

5:00pm PST

Attracting VCs & Scaling Businesses

There is an unprecedented world-wide interest, investments and efforts in VR/AR by every major technology, media and entertainment company. VR and AR have the potential to dramatically transform the way consumers and enterprises consume and process content across most of the sectors; from films, gaming, travel, medicine, education to many others. In the last twelve months there has been an explosion of starts-ups innovating new camera designs, production software and publishing technologies as well as those that create original content for gaming and other entertainment. The challenge for these start-ups and venture investors is the uncertain adoption and growth dynamics of VR & AR. Google Cardboard accelerates the user base but there is still the fundamental question about initial market size and how fast it can grow to build viable businesses. As a result, the capital needs for VR/AR start-ups are yet to be defined to match the expected market growth. The Investor Panel will discuss the significant opportunities driven by VR&AR as well as the corresponding challenges affected by uncertain market adoption dynamics and scaling business.


Moderators
avatar for Marco DeMiroz

Marco DeMiroz

Co-founder & General Partner, The VR Fund
Marco is the co-founder and a general partner of The Venture Reality Fund (The VR Fund), where he oversees the company’s investments in early-stage virtual reality (VR), augmented reality (AR), and mixed reality (MR) startups. He has extensive experience in executive roles with... Read More →

Speakers
avatar for Bob Berry

Bob Berry

Founder & CEO, Envelop VR
A serial entrepreneur with a proven track record and skill set that spans game and real-time 3D engine design, software and business development, crowdfunding, virtual reality technology, and web and back-end services development, he has been a leader in the software industry for... Read More →
avatar for Kobie Fuller

Kobie Fuller

Partner, Accel
A Partner at Accel, Kobie is focused on investments in next generation consumer and marketing automation technology. He was an early personal investor in Oculus prior to joining Accel and now spends much of his time focusing on virtual reality and computer vision having led the firm's... Read More →
avatar for Bubba Murarka

Bubba Murarka

Partner, DFJ
Bubba Murarka is a partner at DFJ, where he leads early stage investments in consumer internet and mobile technology companies, and serves on the boards of Circle CI, Highlight, Mast Mobile, and Twin Prime. Prior to DFJ, Bubba led product development for Facebook for Android, and... Read More →
avatar for Jeff Wason

Jeff Wason

Partner, Boost VC
Jeff Wasson is Partner at Boost VC. Jeff is a 3X entrepreneur turned venture capitalist. Jeff was a founder of TravelNow.com, which as CEO he took public then sold to Hotels.com for $50 Million in cash when he was 27. After exiting the travel technology world in 2010, and taking a two and half year hiatus to travel the world with his wife and two daughters, he remerged ready to find the next big thing. An early investor in Boost VC, Jeff is now a General Partner... Read More →


Saturday January 23, 2016 5:00pm - 6:00pm PST
Theater 2

5:30pm PST

Hands on VR: Making the Virtual Feel Physical
Join Anthony and Martin as they demo and discuss Leap Motion-enabled VR experiences that showcase the power of hands in the digital world. They’ll also cover the unique strengths of hand tracking and its place in the VR input landscape.

Speakers
avatar for Anthony Lerma

Anthony Lerma

Developer Programs, Leap Motion
Anthony works with the Leap Motion community to produce events and content that showcase the importance of 3D motion control.
avatar for Martin Schubert

Martin Schubert

Developer/Designer, Leap Motion
Martin creates Leap Motion-enabled VR experiences (Weightless, Geometric) that show the magic of using your hands to naturally and intuitively interact with the digital world.


Saturday January 23, 2016 5:30pm - 6:30pm PST
Theater 1

6:00pm PST

Storytelling in VR
Moderators
avatar for Jonnie Ross

Jonnie Ross

Co-Founder, VRLA, Mindshow
Jonnie Ross sits on the board of the non-profit Virtual Reality Foundation, and is a co-founder of the wildly successful Virtual Reality Los Angeles Expo (VRLA). He is also co-founder of the Proto Awards, VR’s first-ever awards show and CCO at Visionary VR. His professional history... Read More →

Speakers
avatar for Andrew Cochrane

Andrew Cochrane

Director / Technical Supervisor
Andrew Cochrane is a director working in interactive and immersive mediums such as virtual and augmented reality, installations, live events and mobile and web apps. Many of his recent projects were through Mirada’s exciting digital/interactive group, and focused on combining the... Read More →
avatar for Annie Lukowski

Annie Lukowski

Director/Writer/Producer & Co-Founder, Vanishing Point Media
Annie Lukowski is the co-founder of Vanishing Point Media a virtual reality production company where she brings her passion for storytelling to cinematic VR filmmaking.  Annie has created content for new media platforms and silver screen alike – from co-founding branded entertainment... Read More →
avatar for Andrew McGovern

Andrew McGovern

Executive Producer, IM360
Andrew comes from a decade of deep and rich experience in the immersive and interactive 360 video industry. His diverse immersive programs in media and entertainment have earned an Emmy, Andys, Canne Lions, CLIOs and a variety of other industry accolades.
avatar for Bryn Mooser

Bryn Mooser

Co-founder, RYOT
Bryn Mooser is the co-founder of RYOT, an immersive media company based in Los Angeles with a virtual reality studio that is one of the most prolific in the country for 360 content. Bryn has overseen the production of over 60 VR films RYOT created with some of the most well-known... Read More →


Saturday January 23, 2016 6:00pm - 7:00pm PST
Theater 2